I had dreams of writing this blog post about my 2026 goals while O fell asleep but eczema itching has scuppered that plan. Perhaps a reminder to not place too much expectation around goals!
A little while later:
Ok, I do still want to make a sort of loose goal system for 2026 which centres around me figuring out what I want from life and my job...
My primary goal:
Improve in drawing/painting
A simple goal, probably a little broad, but to elaborate, I want to get more comfortable with drawing and painting again; I plan to do so through continuing with a regular art practice (somewhat of a fail lately because of illness in the family and big deadlines at work). I want to draw more from reference, the usual thing. No pressure to define any conceptual (like own IPs/universes/stories) or stylistic things, just focus on getting back into the swing of things and importantly having fun.
Secondary goal:
General learning in game development
This is even less pressure. Just maybe do some designing of little games to exercise that muscle again, maybe even try to make some tiny tiny projects in game engines (very simple ones). Maybe watch some more game dev documentaries (no clip documentaries), read a game dev book, keep up with industry news. Just rounding out my skills if I can.
Casual goals:
No pressure at all to do these, but they're fun ones so I think they'll be easy to find momentum for.
Play more games
This helps to inform my game dev and general industry knowledge. We refer to a lot of different games in our research when making our own stuff at work so having good background knowledge certainly helps. I'm also including board games/physical games/TTRPGs here!
Make more pots
- and hopefully get better just from continuing. Not much to say here, I just want to keep going and make gradual improvements without any sort of time pressure.
Stuff that I want to keep ticking away but without any pressure or expectation
1. Japanese lessons
2. Using up my yarn and fibre stash in textile projects